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Projects

Here's a list of some videogames projects I worked on (full list in the Resume) : 

Game Design Exercise: Addressing camera issues in Soulstice

This project is a game design exercise I decided to make after reading the Steam reviews of Soulstice from Reply Game Studio.

I imagined that the Steam reviews were the feedback resulting from a playtesting session and I, a game designer working for Reply Game Studio, was the one in charge of proposing solutions to a specific issue which the majority of the feedbacks mentioned: the camera in the exploration sections.

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Royal Insurance

Game Designer 

Royal Insurance is a single player puzzle / light-management game where the player must open their personal insurance company and make it prosper.
In order to do that, the player must close deals with customers which ultimately consists in solving polyominoes puzzles. Consequently the player can reinvest the profit generated by those deals to upgrade their company and expand it.

I worked on this game during my thesis work at Reale Mutua Assicurazioni.

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Read it here: 

Marine Biology

Game Designer 

Marine Biology is a multiplayer 3D exploration educational videogame where the players are able to explore world under the sea, swims through algaes and underwater plants, observe the behaviours of water animals and even interact with them!
By doing so, children will discover new things about underwater flora and fauna and will have a small taste of the diver-like experience.

I worked on this game while I was working at Alter Learning Educational Platform.

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Celestial Journey

Game Designer - Level Designer

Celestial Journey is a multiplayer 3D exploration educational videogame where the players are able to explore different planets and moons of the solar system, experience different gravity forces and weather conditions and complete simple maintenance quests.
By doing so, children will discover new things about planets, gravity and will have a small taste of the astronaut-like experience.

I worked on this game while I was working at Alter Learning Educational Platform.

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Play it here: https://alter-learning.com/games/a-celestial-journey/

Hypogeum

Game Designer

Hypogeum is a competitive online multiplayer racing and shooting battlecar game.
4 teams face each other in an enormous arena called Hypogeum.

There are 4 different factions with different cars and stats.
It's coop only: a player has to drive and the other has to shoot.

I worked on Hypogeum during the course called Online Game Design given at Unimi and we showed it at New Game Designer 2019 event in which it won the Best Online Multiplayer award and the EDI (Effetti Digitali Italiani) special award.

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Hell For One

Game Designer

Hell For One is a third-person single player real time strategy game.

The player directly control an Imp and has to guide an horde of imps like him throughout the hell in a civil war against the demon lord who has lost a war against the angels and has been sealed in hell with all demons and imps as a punishment.

I worked on Hell For One during the course called Videogame Design and Programming given at Polimi.

At New Game Designer 2020 the game won the Best Offline Game  award.

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Longwang - Il regno dei Draghi

Game Designer

Longwang - il regno dei Draghi is a 4 players competitive tabletop game with an average time length of 30 minutes.

The goal of each palyer is to expand and gather resources  to build his own temple to praise the Dragon Kings which in the myth brought back the water in China.

I worked on this game during the course called Game Design given at Polimi.

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Play it here: https://tabletopia.com/games/longwang

The Dark Lady Awakens

Game Designer - Level Designer

The Dark Lady Awakens is a single player action-RPG fictional game for which I designed both the gameplay, the story and a complete intermediate level.

It is set in the Harry Potter universe but the main character in Minerva McGonagall.

I worked on this project during the course called Game Design and Prototyping given at Unimi.

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Read it here: 

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